3rd Set of Questions


Does the game represent men and women in stereotypical ways? What about other categories – Time period? Setting?

Because the game is set in the 40′s, there is a certain stereotypical way in which the women are shown. For at the time it is set women weren’t equal with men and were seen to be subservient to men and ‘ditsy’. L.A. Noire shows this through the various women you meet during the cases. For starters there are a fair few cases in which the victim is a woman, showing how the men had the majority of the power at the time the game is set. When there are women giving statements and during interviews, they come across as less intelligent then the men in the game and some are very materialistic. Other than on the cases, there are no women involved in the game, once again showing how they were seen as less important at the time of the games setting.

After you’ve answered that question, can you also describe HOW a game represents groups of people and places / situations, compared to a novel or a film? Is it the same, or does the fact that you play the game, in character, make any difference – how does it compare to reading a character or narrator’s point of view or watching a film?

Novels and games are very much similar in the way that they portray both characters and setting, with a novel the description is there for you to immerse yourself in, but with a game you have the visual descriptions to immerse yourself in. There isn’t much difference in the way that this makes me play the game because I feel the same involvement when reading a book as i do playing as a character, it just depends on how engaging the character is, for example I’m not going to want to know what is happening next to a boring character, but an interesting one I simply cannot put the book down/turn of the console.

Finally, what can you say about narration in L.A Noire – is there any, and if so, how does it work? What kind of narration is this?

At the start of the game, there is a brief period of voice-over between the cases and this is done primarily to set up a bit of a back story for the character you are playing and without this I feel that I would have been even more distant from Phelps. I think that the narration a game provides is through visual effects and clues, you don’t need to be explicitly told what is happening as you can see it right before your eyes.



  1. Thomas / Apr 23rd, 2012 18:03 Quote

    One of the reoccuring themes in the game I’ve noticed is women are presented as victims. I’m not sure if the game protrays them as less intelligent than men, but just as more passive, and more open to abuse and malipuation than equally naive men. I do think that’s it’s interesting that Phelps’ wife and daughters play such a small role in the narrative – you’d think that for a man so concerned with justice and doing the right thing, we’d see his family life more.

  2. Clarkkent / Apr 23rd, 2012 21:06 Quote

    I think you are right Thomas and I think that women are potrayed as victims to a degrading extent where you would believe they cant stand up for themselves in the slightest and are merely subject to the brutish voilence of men.


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