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Hello,

Cole Phelps:
Phelps seems to be the ideal policeman, I think at one point he exclaims that he doesn’t drink and dislikes police officers who do.
He’s clean, tidy, intelligent, well dressed and is a likable character. He appears to have flashbacks every now and then which dictate the character’s back-story (most of which are glimpses of how he did up to becoming a police officer) and offer a clever insight into his life.
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1. Roy Earl is a man of about 35-40 years old who wears very expensive clothing (for the time) since most of his cases are very high-class and aren’t the “…normal run of the mill…” cases. He has a very strong personality, very persuasive and very assertive.
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Hi everyone,

The first character I am going to acknowledge is Cole Phelps, the protagonist of the story and an obvious choice to look at. As a central character the narrator has to choose where to give into certain aspects of his past to build character, thus so far I have heard and seen snippets of his past. This leads to major developments one of which is Cole’s characteristics of being on ‘the force’ and how he acts. We of course like a novel don’t find out everything and are limited by the narrator by what we find out which the game does by conversations and as I mentioned before flash backs. This character certainly can remind me of crime thrillers where the protagonist has some internal part of the problem, is reminds me specially of Ian Bank’s ‘Bleeding Hearts’ where the story follows an assassin although who is a killer we become to feel sorry for.
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Rusty Galloway – I haven’t fully completed the part of the game with Rusty as your partner, but he is by far the most interesting character I have encountered in the game, in fact he makes me wish we could play his character instead. His attitude to police work contrasts greatly with Phelps’, Phelps wants to ensure that justice is restored in LA, whilst Rusty seems to want to put anyone remotely suspicious behind bars. This is highlighted by Rusty’s dismissal of Occam’s Razor in female murder cases, in favour of ‘Rusty’s Razor’ whereby, “you blame the guy who’s banging her.” Rusty also has characteristics that irritate Phelps, such as his tendency to drink on the job, and his ‘bad-cop’ style of policing; for instance he enters the house of a suspect and shouts, “LAPD Motherfucker!” with his gun drawn.
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Cole Phelps: Sticking to the standard that is set by a game which carries film noir characteristics, the main protagonist is a flawed justice seeking detective. The interesting twist however is that we, the players, watch his rise, fall and eventual redemption. We see him love and we see this reciprocated, but equally we see him despised as his ‘bad behaviour’ is uncovered. Phelps is an interesting character to play, especially as through the facial mapping technology we play as a digitised actor rather than an avatar.
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Cole Phelps: I’ve chosen Phelps, as he is the protagonist and considering the relatively small amount of time I’ve been playing LA Noire; his presence has been a constant so far. You follow Phelps’ promotions in his career as a Detective, while at the same time learning small fragments of his past from flashbacks to his days in the army. He very much stands apart from the other characters around him, as he shows compassion where others are almost always either too timid (like in the case of his first partner, Ralph Dunn) or too angry (like Rusty Galloway, another partner). This is especially shown in one flashback of his war-days, when he doesn’t join in with the anger directed at the Japanese and instead says he respects them, much to the dismay of his troupe.
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Hello everyone. Here is the first set of questions.

We would like you to work on these over the next week, by replying to this post with comments or adding your own new post. NOTE – click on the title of this post to open it as a full page with the ‘comments’ option.
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