Week two:


1. How far would you say you try and inhabit the ‘character’ you’re ‘playing’?

Cole Phelps I seem to take a lot of interest in, he seems like a clever guy and I enjoy playing with him. I see everything through his eyes and his decisions are made by me but while I make them, I make them how I feel he would want me to. It’s not my decision per se. I try (sadly) to conduct myself how I feel he would too, I’m not rude, I take my time and drive safely (hahaha). I fully try to find myself within him but also play as him.

2. How far do you try and see the world through their eyes?

Almost never. I think with Phelps this is not possible as he’s in a new job, in different surroundings with different people. Even the role he takes on at the police force is different. Also, given that you only really learn about his life as the game progresses, in order to see the world through his eyes I feel you’d need to know more about him. The game of course offers that possibility.

3. Does the character you’re playing shape your behaviour or attitudes towards to other characters you encounter in the game?

I feel Phelps’ personality is something that shapes how I respond the further I get through the game. The characters I encounter are interacted with the way I feel Phelps’ personality dictates, I find it makes the game more playable and helps me to understand his character better which in turn leads to more enjoyable experiences whilst playing the game!

4. Would you say your ‘game identity’ is all you, partly made-up of you and the character you’re ‘playing’ or as much as possible, is it entirely the character you’re ‘playing’?

The character I’m playing is the one my identity is owned by I feel, you play the game as him so why not explore his personality? I think that’s the best way to get the most out of the game and fully explore the story. That said, the game’s ability to amaze is great which makes exploring the character and the story that little bit more enjoyable.



  1. James1185 / Mar 25th, 2012 19:35 Quote

    Your point about question 2 is interesting. I find that I attempt to see through a central character’s eyes no matter how morally bankrupt they may be, and no matter what the circumstances of the character are – whether you have a large influence over their actions/appearance/fate, or not.

  2. DanOrton / Mar 25th, 2012 23:18 Quote

    In regards to question 2: I think it is possible to see through Phelp’s eyes (if you’ve done the tutorial) because you do kind of get an impression of the kind of person that he is: a hard-working, law-abiding citizen. I do think though that as the game progresses you begin to see a different side to him and your original perception of him changes.

  3. ticknaylor / Mar 27th, 2012 9:14 Quote

    I think it’s interesting that a lot of people have also said that they tried to drive safely whilst playing the game. This didn’t happen to me exactly, I tried to drive so that I didn’t damage the car so much, but I wouldn’t exactly call it safe, I certainly didn’t observe the highway code. However, I am beginning to feel that I am a minority in this case, and that many people do try to emulate the character and morality of an upstanding police officer. One of my housemates (who had previously played the game) briefly watched me and said, “You’ve just gone through a red light!” as if I had completely messed up the game.

  4. ADMIN
    Rossss / Mar 30th, 2012 17:12 Quote

    Haha, I cannot stop myself from smashing into cars; I do try not to ruin my driving reputation but there’s just no way when you’re that eager to complete the cases.
    Dan I agree, I think there’s a lot you don’t know when you first start but it becomes clearer and clearer as the game progresses it seems.

  5. TheBen0ize / Mar 31st, 2012 2:12 Quote

    I think that it’s hard to see the world through their eyes (especially Phelps’) because you have to become accustomed to the actual player, which progresses as you go further; thus you could say that its not about HOW we see the world through their eyes, it’s about how the world is depicted to us as the players, who ultimately make the decisions in the game- whether good or bad ones.


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